CGT25500
CGT 255: Isotope - 8
A escape game centered around solving puzzles and fighting off radioactive spiders. Will you make it out of the school alive to save your best friend, or get overwhelmed by the radioactive spiders?
Watch the TrailerProgrammer and Game Designer. Forging immersive worlds through code and creativity. Purdue University | Data Science & Game Design.
My name is Seth Leung. I am a Game Designer and Programmer currently studying Data Science and Game Design at Purdue University. I specialize in bridging the gap between complex programming systems and creating interactive experiences.
A curated collection of my finished personal projects, spanning various genres and mechanics.
A high-speed cyberpunk racing game featuring anti-gravity mechanics, procedural tracks, and a dynamic synthwave soundtrack.
Watch Gameplay TrailerA story-driven puzzle platformer where players manipulate time and gravity to solve complex environmental challenges.
Watch Gameplay TrailerAn intense roguelite arena shooter with hundreds of weapon combinations, skill trees, and endless enemy waves.
Watch Gameplay TrailerCGT255
CGT116
Foundational and advanced technical projects developed during my coursework at Purdue University.
CGT25500
A escape game centered around solving puzzles and fighting off radioactive spiders. Will you make it out of the school alive to save your best friend, or get overwhelmed by the radioactive spiders?
Watch the TrailerCGT11600
A detailed 3D Render Showcase emphasizing foundational geometric modeling techniques, spatial reasoning, and high-fidelity texturing.
View My SketchfabSneak peeks into the worlds I am currently building. Experimental mechanics, engine tests, and narrative drafts.
Core loop implementation and rendering pipeline setup for the new isometric engine.
View DevlogPhysics and collision optimization for high-speed entities in dense environments.
View DevlogDialogue tree prototyping, state management, and branching logic visualization.
View DevlogSlow-motion combat mechanics, visual feedback shaders, and audio distortion.
View Devlog