Seth Leung

Programmer and Game Designer. Forging immersive worlds through code and creativity. Purdue University | Data Science & Game Design.

Seth Leung Profile Picture
Behind the Scenes Setup

 Who am I?

My name is Seth Leung. I am a Game Designer and Programmer currently studying Data Science and Game Design at Purdue University. I specialize in bridging the gap between complex programming systems and creating interactive experiences.

Core Arsenal

Python C#Java Unity Unreal EnginePandas Pygame 3D ModelingFusion 360Web Design

Completed Games

A curated collection of my finished personal projects, spanning various genres and mechanics.

Neon Drift Gameplay Thumbnail

Isotope-8

Role: Lead Programmer

A high-speed cyberpunk racing game featuring anti-gravity mechanics, procedural tracks, and a dynamic synthwave soundtrack.

Watch Gameplay Trailer
Echoes of Aether Gameplay Thumbnail

Echoes of Aether

Role: Lead Designer

A story-driven puzzle platformer where players manipulate time and gravity to solve complex environmental challenges.

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Void Survivor Gameplay Thumbnail

Void Survivor

Role: Solo Developer

An intense roguelite arena shooter with hundreds of weapon combinations, skill trees, and endless enemy waves.

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CGT255

CGT116

Academic Work:

Foundational and advanced technical projects developed during my coursework at Purdue University.

Gameplay Mechanics Demo for CGT255

CGT25500

CGT 255: Isotope - 8

A escape game centered around solving puzzles and fighting off radioactive spiders. Will you make it out of the school alive to save your best friend, or get overwhelmed by the radioactive spiders?

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CGT11600

CGT 116: Toy Table 3D Model

A detailed 3D Render Showcase emphasizing foundational geometric modeling techniques, spatial reasoning, and high-fidelity texturing.

View My Sketchfab

Work in Progress

Sneak peeks into the worlds I am currently building. Experimental mechanics, engine tests, and narrative drafts.

Development Screenshot

Project Alpha

Core loop implementation and rendering pipeline setup for the new isometric engine.

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Engine Test 04

Engine Test 04

Physics and collision optimization for high-speed entities in dense environments.

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Narrative Draft: Echoes

Narrative: Echoes

Dialogue tree prototyping, state management, and branching logic visualization.

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Mechanic: Time Dilation

Time Dilation

Slow-motion combat mechanics, visual feedback shaders, and audio distortion.

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